Among the most essential areas of a sports simulation game is precisely the gameplay. In the case of games such as NBA 2K21 MT this comprises on the one hand the"activity", in other words, the gameplay in the games and on the other hand the part of background and manager, in which the interaction is less instantaneous but also very important. The most important novelty of participant control when they're practicing as virtual athletes is that the adoption of a new shooting system. Prior to strike the basket, the important thing was to restrain the time, now it is imperative to aim with the stick to achieve a right shot. This makes hitting more difficult, but all adds an element of realism and makes it necessary for more experienced players to exercise , which is a fantastic thing that it does not seem like"the exact same thing " The drawback is that it complicates the activities for less experienced players and increases the learning curve. It's a fact that with regard to the gameplay there are frustrating moments that still haven't been ironed out, such as a 2.16 player near the basket sometimes opting at his own risk to leap back to make an acrobatic shot that we've never taken. Asked rather than popping the hoop like it's supposed to, but these are scenarios that we don't encounter often. In general, the game near the basket is exactly what could be considered a pending subject for the toughest (like me, naturally ). In addition to the accession to the shooting mechanisms, new movements also have been added with and without the ball. We'll locate them very necessary since the 2k21 mt for sale defense applied by the artificial intelligence of the game has also place the batteries from one generation to the next and it's going to be much more difficult to find clear shots when we do not handle the art of blocking or searching for distances.